![]() ![]() That is why there are two aliases and two seperate functions. Originally there were two slots for companion types, you could have both Dogmeat and a single human companion. Then there is this comment in the script directly from a Bethesda developer regarding Dogmeat and companions: On the technical end, the FollowerScript script uses 2 different variables for PlayerHasCompanionActive and PlayerHasDogmeatCompanionActive to store whether you have a companion and/or Dogmeat. There are Companion affinity interactions for healing Dogmeat, which would require you to have him present with another companion. ![]() Dogmeat has reduced carry capacity and DPS compared to other companions. Dogmeat doesn't disable Lone Wanderer perk benefits. Live and Love doesn't apply to Dogmeat. There is a lot of evidence that Dogmeat is not a true 'companion' according to the Companion system and was originally intended for you to have Dogmeat along with another companion: ![]()
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